

If the humans in the game have lost their own will, mind, and soul, who would they want to follow without questioning it? A dog! When we tried it out, everything clicked. But considering the relationship between dogs and humans in real life and the story we wanted to tell, it just felt natural. Well, I mean, why not? The dev team explored a couple of different interface approaches, from a more simple, generic cursor to having one of the humans take the lead. Curious to know more? Be sure to check out the gameplay trailer we shared during February’s State of Play. The game gradually introduces these mechanics and more, combining them with each other and new elements to ramp up the challenge the further you go. Make them turn, jump, float through the air, swim, climb, etc., all to reach the goal (or goals) in each stage. In Humanity, you control that glowing shiba inu, placing commands on the ground for a giant marching horde of people to follow.


And whether you’ve played those titles or not, or were even gaming back then, we hope you’ll enjoy that same spirit in Humanity: stylish and different, but with a deeply satisfying experience at the core. We’ve been incredibly flattered to hear Humanity compared to classics of this era like Intelligent Cube, Echochrome, and Devil Dice (among others), even Katamari Damacy and Parappa the Rapper – all fresh and unique designer-led games out of Japan that broke new ground and did it with style. What better way to do that than to recreate the wild – and brilliant – Japanese PlayStation ad campaigns of the original PlayStation and PlayStation 2 era? (If you haven’t seen them, it’s worth a search on YouTube, I promise) Oh, and importantly: clearly, undeniably Japanese. We wanted to announce Humanity’s launch date with a trailer that truly reflects the game: fun, a bit weird (in a good way) and starring an adorable lil’ shiba inu.
